uniform
values (cont’d)gl.uniform1f(location, value);
function render() {
gl.clear(gl.COLOR_BUFFER_BIT);
gl.useProgram(program);
angle += 3.0; // rotate three degrees each frame
angle %= 360.0;
gl.uniform1f(uAngle, angle);
gl.drawArrays(gl.TRIANGLES, 0, 3);
}